Friday, April 20, 2018

Dynamic Lecturing: Tips to Enhance Student Learning, April 6, 2018

Todd Zakrajsek
Todd Zakrajsek
A couple of weeks ago I made the trip up to Samford University to listen to Dr. Todd Zakrajsek, University of North Carolina Chapel Hill. You may have seen him on TedTalks where he discusses "Improve learning by thinking about learning."

This time, his talk focused on Dynamic Lecturing, based on the book he just published, Dynamic Lecturing:  Research-Based Strategies to Enhance Lecture Effectiveness (The Excellent Teacher Series)

His discussion was part lecture, part interaction, and while it took him a while to be more obvious about this distinction, the bottom line of his talk was that the dichotomy between lecture and active learning is a false dichotomy, and that most faculty do a mix of both, and have done so for many years --but we can always improve how we are doing this.  The following is highlighting his ideas and then also listing the different strategies he used throughout his presentation.

His argument is that the human brain is always looking for at least minimal (perceived) value. If a lecture, or a book, or a movie, or any other form of content delivery does not yield this minimal value, then the brain will turn to something that will provide this value -- and people turn to their phones.  (Side note -- a monotonous voice is perceived by the brain as a sound that can be ignored, just like other background noise, so after a while we literally can no longer hear a monotonous lecture)
So, for learning to happen we need
1.  Attention:  Because of the way our brain functions, it is best to lecture in small chunks -- up to 7 minutes is optimal; at that point our brain hits cognitive load saturation.  Change it up with a short group activity that focuses on the lectured content to practice and deepen the content.
2. Understanding:  note taking means we make choices on what to exert energy so we interact with the content and thus learn it.  Typing on laptops allows us to go too fast, so we do not make choices -- so the solution is not to take the laptops away but to give strategies to the typists on how to choose what to type.
3. Value:  Explain to your students how we learn and how something that is difficult for us becomes even more difficult, if not impossible, when we surround ourselves with external stimuli:
Intrinsic load - inherent difficulty of the content
Extraneous load - additional external stimuli -- a good side story can diminish the intrinsic cognitive load, but it can also just be confusing 

Germane load - processing of information, construction and automation of schema, the more you practice the easier it becomes
The myth of multitasking is not entirely a myth -- we can do more than one task at the same time if at least one of the tasks is automatic -- like breathing and walking.  But the second the task becomes more of a cognitive load, like speaking or writing, we can no longer multitask but instead move to task shifting, which takes a lot of energy.

For memory to happen, we just need repetition (btw, tip for passwords:  log in and out 5 times and you will remember your new password)

When a student asks if this is going to be on the test, maybe what the student is really asking is whether this information is worth spending cognitive load on.




Strategy 1:  Let audience know how many responses you are looking for from them before you will move on - and count them while you are collecting them.
Strategy 2:  when asking, how many of you have read, make sure to follow up with how many of you have not read and possibly a third option -- this raises engagement
Strategy 3:  use humor
Strategy 4:  do the unexpected, for example interpret a well-known image differently
Strategy 5:  when you ask your students to watch videos, embed questions -- lots of tools to make this possible.
Strategy 6:  "mute" your projected screen to focus on the discussion at hand or something else that is not on the screen -- CTRL B for black screen, CTRL W for white screen on Windows/Command B and Command W for Mac.
Strategy 7:  at beginning of project  have each person map out when they would be doing the major chunks of work, then have a group discussion at that point for better planning; individual components get written, so individual grades and not everyone gets lumped in.
Strategy 8:  explain to your students why you are doing in class what you are doing

Next Generation Learning Spaces 2018, remainder of conference

I am rather behind on reflecting on the remainder of this conference, so this will be a little less detailed than I like to be, and a rather random collection of thoughts.

Oral Roberts University is doing some amazing things with augmented and virtual reality -- they had multiple representatives there that showcased how their institutional culture and values allowed them to move faster forward on such initiatives. However, they also changed some labels so that instructional designers are now learning producers and other staff members are innovation engineers.

As our spaces reflect our values, we should also be aware of the immediately adjacent spaces to an amazing renovation.

characteristics of different generations
Generations X, Y, Z
Generation Z and what it is (or is not) was one of the big topics, and it does get confusing and contradicting.  Apparently,  Gen X is aiming for work life balance, Gen Y for freedom and stability, and Gen Z for security and stability.  What has not been addressed is if these aims are because of when these people were born in the absolute chronology or because these people are now of a certain age - maybe Gen X can finally aim for work life balance because they are at a point in their career where this is important -- and not because they are born between 1965-1980 (or whatever the magic numbers are )

However, here are some other numbers and info that may be useful:
Gen Z folks get multiple inputs on financial decision making
They will be 40% of the consumer base by 2020, 85% get new product ideas through social media, and many of them want to be entrepreneurs (33% of older students already have their own business, 77% of total want to turn hobby into business)

Immersion into content is also important, especially when it can be done with others, so what the University of Central Florida is doing with virtual reality is quite interesting - they use Embodied Labs to have their social work students experience different visual abilities so that they can learn empathy for certain parts of the population that otherwise may "just" be seen as poor.

Prototyping spaces is important so that you can socialize a concept without spending a lot of money -- and make adjustments based on stakeholder input. I would hope we could use the SPRINT concept, developed by Jake Knapp, even though it may take us a little longer than 5 days.

Data analysis - what kind of data can we get out of our spaces and space usage that would allow us to make smarter decisions building the next set?

Blockchain could be used to make academic credentials truly portable and thus no longer tethered to the university but connected to the individual who earned the credentials.

Start your sentences that may challenge the status quo with "I wonder..."




Tuesday, February 27, 2018

Next Generation Learning Spaces Conference, Day 1

Pat Boone exhibit at Pepperdine U with 1950s tv set
Pat Boone exhibit
This is my first time at the annual Next Generation Learning Spaces conference, happening this year in Los Angeles.  The first day consisted of three workshops focusing on new ways to think about innovation and entrepreneurship on campus, active learning and faculty development, and change management. In the late afternoon, I was able to visit Pepperdine University's library that just opened after a full-scale renovation of its 1970s space, including a Pat Boone exhibit.

Work with Emerging Technology to Accelerate your Campus Culture

Teggin Sumners, San Francisco State University

The presentation focused on pushing the concept of Makerspaces into its next iteration. Right now, many makerspaces are informal spaces for students to innovate, often not connected to a particular course or curriculum, and thus potentially not giving all students structure to succeed in such spaces.
Focusing on innovation and entrepreneurship, many universities are now taking the next steps to create not only spaces for innovation but processes and structures for students to innovate and then turn that innovation into a successful enterprise, turning the students into entrepreneurs.
Such a shift is happening now out of the realization that our work force needs across the globe will be radically changing in the next 20 years or so, making it necessary for us now to rethink the way we are teaching our students.  Some universities create innovation hubs, connected to particular degrees, others are opting for innovation learning communities.  The key components to consider are 
Strategy
Financial and human resources
Support infrastructure
Entrepreneur education
Start-up support
Evaluation approach
Universally designed
Sustainable
before you can think about what that kind of space needs to look like


Meta-Active Learning Can Help Faculty Engagement and Success


 Beverly Bondad-Brown, California State University, Los Angeles 
This workshop focused on giving faculty opportunities to think about active learning while experiencing it, so the workshop itself was giving us the same opportunities through multiple activities.
As we are already doing a lot of this at Auburn, the most valuable piece was the set of cards they graciously shared that we will be able to use in our future faculty sessions.



Change Management:  Interdisciplinary collaboration amongst faculty, technology providers and site planners

 Maggie Beers, San Franciso State University

In front of yet another scary statistics highlighting how California will be short 3 million workers by 2025 because not enough students are graduating college even though the number that enters has doubled, we learned about the six academic cultures, how they think and what they value, and how we can use this knowledge to create communication plans to talk to these different audiences to push for innovation.
The discussion is based Engaging the Six Cultures of the Academy by William Bergquist.

In addition, Maggie also shared a card set with different questions for future planning of learning spaces based on the Learning Spaces Rating System created by Educause. These cards allow for better sorting of where one still needs to do work, especially in a group setting.

She also reminded us of the principles of diffusion of innovation: Compatibility, triability, complexity, advantage, observability, and how we need to consider these for large-scale active learning implementations.




ELI 2018, Day 3

The final day of ELI covered Universal Design in Learning (UDL) and what Artificial Intelligence and Robotics may mean for higher education, our profession and the future.


Embracing challenges in UDL

Oakland University brought some excellent points to the discussion on creating an environment for Universal Design in Learning and where it creates some conflict with following recommendations for accessibility.
In particular, you want to remove barriers to learning and increase access, which means phrasing your approach as a social justice issue for all rather than a legal requirement for a few may be more convincing for many faculty.
They have seen evidence of increased student success and retention because of increased access opportunity and have created online videos both to make it easier for faculty to get started and student-created videos to show faculty the barriers students encounter when their course is not UDL structured.
Where the conflict with ADA compliance becomes visible is in the need to close-caption all video content made available to all students - if we want to give out students choices to access the material then we need to make sure this is all captioned, but that takes additional time that we often do not have.
We also need to remember to give our students some guidance -- they do not always know that there are different ways to access and thus learn materials and may not know the best way for them to learn.
CAST is another good resource for all things UDL.

What AI and robotics may mean to our professions and education - Diane Oblinger

The final keynote reminded us how technology, in particular AI and robotics, is changing the job world at amazing speed, and we need to take this into consideration at all levels of education.  Many of the current existing jobs will no longer exist in a few years, including such professions as stock brokers (you can already trade online, so why need people who are proven not to be as expert as they claim).
Elliq - robot for the single people
Elliq
Robots and AI will not be able to replace the critical thinking connected to ethics, but they will be able to provide social comfort for, for example, the single elderly -- see as an example Elliq, an Israeli product that interacts with older people, encouraging them to engage in activities, reminding them of tasks to keep their lives structured.
Other areas where AI is making major impact is: 

  • knowledge curation
  • online mediation
  • online legal advice
  • online medical advice and connecting within medical community
  • job placement that is more fair
By 2030, many of our current professions will have gone through radical relearning because the technology will have introduced new dimensions that we cannot quite see yet. How nimble is higher education to adjust curricula, degrees, or certifications to account for such changes?  As Oblinger reminded us, what used to be called soft skills will become even more important, the core skills of critical thinking, collaboration, communication, and life long learning.



















Saturday, February 10, 2018

ELI 2018, Day 2

Day Two of this year's Educause Learning Initiative (ELI) brought interesting discussions on navigation privacy in a data driven world, non-cognitive factors, overcoming obstacles in academic technology leadership, the future of learning spaces as growing experiences, and making makers.  In the middle of all of this, my colleague and I had a productive poster presentation.


Navigating privacy in a data driven world (Jules Polonetsky) reminded us that the Council of Europe is soon (May 2018) coming  out with new regulations on data privacy that will affect also many non-European countries as new technologies. Key changes:

  1. A company dealing with EU citizen private data, regardless where the company is located, has to comply with these new GDPR rules
  2. Penalties can be up to 4% of annual global turnover or $20,000, whichever is greater
  3. Consent language must be clear and precise, with clear indication what happens to protected data
  4. Breach notifications need to be issued within 72 hours
  5. Users have the right to access their data
  6. Users have the right to have their data erased
  7. Users have the right to take their data with them
  8. Institutions are responsible for having data protection officers rather than negotiating with all the different countries their users hail from

This impacts any higher education institution enrolling students from EU countries.
Add to this innovative new technology that allows for multiple data access points for one person, and you can see how this can get quite interesting for everyone involved. For example, when you talk to your smart devices at home (Alexa, Siri, and all the other strangely named women around your house), do you know what happens to your requests? Are they forgotten or are the stored for some future use (AI development)? How often do we take the time to review the privacy settings of our social media tools, even when they try to force us to review them?
One interesting point about the ethical implications of any of this was to have a philosopher at the table when such discussions become important.


Incorporating Noncognitive Strategies to improve Learning Success discussed McGraw Hill's research on procrastination and learner profiles. While the findings are not surprising, it is good to have numbers associated with our common sense reactions.
Combining different disciplines, like Learning Science, Neuroscience, Behavioral Economics and Econometrics, new models can be developed, like the econometric model of skill formation, eg Eckman and Cunha's Technology of Skill Formation
Here some points out of this model:

  1. Multiple skills are required for success
  2. Cognitive skills only one part
  3. Skills evolve over time
  4. Skills are complementary build on each other
  5. Different skills are malleable over time to different degrees
  6. Different skills have different critical and sensitive periods
  7. Skill gap emerges very early and persists
  8. Non cognitive skills can be more malleable at larger stages
Other factors such as health and economic status also affect our skill formation
In their procrastination research of over 2 million data points from 100,000 students using the McGraw Hill learning platform, the presenters found that up to 50% of students procrastinate to some degree, and that the longer they procrastinate the more likely it is that they will fail their assignment completely. This of course makes sense, but to have the number of 37 times more likely to fail if you always procrastinate could be a good number for faculty to use when working with their students on noncognitive skills.  How to work against this - build in early low-stakes assignment to identify procrastinators and then give them the support to change such habits.
The learner profiles they developed (out of almost 700 students) include average student, gritty, struggler, coaster, plugger.  The gritty students tend to be the most successful ones as they keep sticking with it.Only 12-15% of our students fall into the gritty or coaster (students who just get it) categories, so the question is how we can move more students to the gritty stage (and this is where growth mindset would come in)


Kyle Bowen, Penn State, discussed The future of learning spaces is growing experiences, with such entertaining and useful terms as Cone of Distraction (the cone of viewers forming behind a person using a laptop) increased by the Probability of PowerPoint (use of a boring PPT in class). He reminded us that amazon ships everything in way too large boxes to ensure that one box fits all -- we have the same attitude with our classrooms. He reminded us that lecture has 10 sf per student, in comparison to 3.5 sf on a plane, 10.5 sf on a subway and 22 sf at Starbucks.
The takeaway is that our classrooms need to be designed to grow experiences - which may mean that we take the class out of the room completely.  Let's build spaces for creation; and let's move away from limiting ourselves to writing as creation.


Finally, Making makers   Students at the center of education, technology, and innovation, highlighted Brandeis and Wellesley's maker spaces and what it allows their students to do. The maker mindset includes prototyping and startup, design thinking in practice, a moment when I say I need this thing and it does not exist yet so I make it myself. Makers find gaps, find something that can be used differently, figure out how things work, collaborate and, most importantly, do all of this without any instructions or roadmaps.  Intrinsic motivation is 
Fail faster and fail smarter. Encourage breaking things and then fixing them.

And in the middle of this, Jerisha and I had our fabulous poster session....
Poster session at ELI
Poster session at ELI

Wednesday, January 31, 2018

ELI Day One, Part Two

Here some notes on the sessions for the first day of this year's ELI (Educause Learning Initiative).

The keynote by Bernard Bull, Concordia University in Wisconsin focused on Experiments, Entrepreneurs, and Innovations that are Shaping the Future of Higher Education. As academic transformation remains the leading issue at higher education institutions across the spectrum, his talk reminded us that we are again seeing education in unconventional ways and places. He watches trends and is interested when, for example, a trend jumps out of its domain (eg, health care) and into a different one (eg, education) as it shows that more than one small group of the population value the idea, and he is also very much interested in the concept of self-organized learning, which you may have seen in the amazing Hole in the Wall example.  
He stressed that one piece of the teaching and learning is the choice of educational institution, and if there were better ways for students to choose which institution is a good fit for them, then they could be more successful (he did not address how these students would then go about and pay tuition if they were to be selected for one of the very expensive institutions). This kind of alignment may also lead to more holistic measuring, and he reminded us that measures and algorithms, while more reliable, can either amplify or muzzle values and beliefs.
One of the examples of innovative education was Promazo, a group that connects students with companies for paid internships to solve problems that would be outsourced anyway.  The Wayfinding Academy helps students become clearer in their passions and interests making a traditional higher ed degree more meaningful as it cuts out multiple changes of majors that can extend time students put into a degree.
Finally, he considered that methodological and philosophical pathways can be a useful addition to curricula and programs, giving students additional choices for the path of study, but also giving institutions the chance to rethink their curricula away from simple compliance and accreditation.

 Second session of the day focused on Student Success with two short presentations, one focusing on the importance of stressing growth mindset, the other showcasing the development of a portal to pull together disparate online platforms to create a learning community. The first discussion is grounded in Carol Dweck's research on growth and fixed mindsets, and how clear communication about the two mindsets can already change attitudes and thus improve chances for success.  Students who are exposed to these two mindsets will make better choices in non-cognitive skills. Key takeaway from this session is also how you articulate your praise.  As growth mindset assumes that anyone can improve any skill through practice, feedback needs to focus on the practice and effort part, not create an environment that focuses on innate qualities.

secret decoder ring
Secret Decoder Ring
Third session of the day focused on the Secret Decoder Ring:  Why Faculty Choose to Pass on Faculty Development.  Three universities presented their approaches to faculty development, Northwestern, Wisconsin-Madison and Purdue, and their findings focused on empathy but also on focusing on culture and influencing change through this awareness.













Tuesday, January 30, 2018

ELI, Day One, Part One

Sticky note table top
Sticky note table top
The Educause Learning Initiative (ELI) is meeting this week in New Orleans, and we have two teams from Auburn University presenting about various aspects of learning at the conference.

I am here to see what I can learn about virtual reality, augmented reality, mixed reality, and just reality in general.  My Monday morning workshop focused on . VR and AR: Driving Pedagogical Innovation through Vision and Strategy, giving us plenty of food for thought with examples of existing various realities, suggestions on gear, and worksheets to tackle strategic and implementation challenges.
The two presenters, Maya Georgieva and Emory Craig, have been working for years in this field and written a number of Educause pieces discussing various aspects of virtual and augmented reality.

Here some pointers on these different aspects if you have not thought too much about this yet:
1. 360 degree video is probably the easiest to accomplish, filming an existing location in a full 360 degree circle to create a somewhat immersive experience. All you need is a 360 degree camera, a sense of what kind of space makes sense to be captured this way, and some experience in post-production, eg editing, stitching the video together. Panopto now allows for 360 degree video uploads.
Yosemite video is one example of a 360 degree video - note the instructions under the video for best user experience and that you can drag the video inside its window to see different perspectives.

2.  Augmented reality allows for an overlay or embedding of virtual or graphic elements into a real video environment.  Think Pokemon Go as the most obvious popular example. Both Apple and Google have been developing engines that allow for the design of such augmented realities.  Apple's ARKit and Google's ARCore allow all of us to create our own realities to some extent.
ARKit Examples
ARCore Examples

3.  Virtual Reality is the full immersion into a completely design virtual environment.  This tends to be the most complex environment to design, especially as we have been already exposed to very expensive versions of virtual reality, making it potentially difficult to compete with our previous experiences in the gaming world.


Why would this be of interest to us in education? Consider that each of these can do one of the following:
 - Take your students to places they would otherwise not be able to go to because it is too expensive, to time intensive, or too dangerous.
 - Allow your students to interact with an environment that in the real world would be too expensive or dangerous to work in, like a lab, power plant or other workplace experience.
-- Allow your students to learn from their mistakes in this environment before they encounter stressful situations in the real world.
 -- allow your students to be agents in making decisions in this kind of environment
 --  Allow your students an active part in creating such environments, with all the situational factors that need to be considered when creating aa compelling learning situation.

The technology may still be in its toddlerdom (I think we are past infancy), and with the emerging artificial intelligence capabilities, we will be able to give more choices to the users of such situations.

Here some examples of what is already out there, many of the cross-university collaborations with a lot of student input:
Virtually Ulysses - James Joyce's Dublin to bring a complex piece of literature to life and make it potentially easier to understand
1772 Gaspee Affair -- historical event reinvisioned
Visualizing the impossible - architecture students create physically impossible constructions
L.A. Children's Hospital Trauma Training - medical students are immersed into chaotic ER situations to deal with the entire situation not just the immediate medical crisis
Berlin Wall - students play different roles in a very emotional historical situation, allowing for the creation of empathy for different participants
Oregon 3d virtual microscope - moving into the molecular level

and yes, the furniture was also cool with a table top consisting of sticky notes.