Oral Roberts University is doing some amazing things with augmented and virtual reality -- they had multiple representatives there that showcased how their institutional culture and values allowed them to move faster forward on such initiatives. However, they also changed some labels so that instructional designers are now learning producers and other staff members are innovation engineers.
As our spaces reflect our values, we should also be aware of the immediately adjacent spaces to an amazing renovation.
Generations X, Y, Z |
However, here are some other numbers and info that may be useful:
Gen Z folks get multiple inputs on financial decision making
They will be 40% of the consumer base by 2020, 85% get new product ideas through social media, and many of them want to be entrepreneurs (33% of older students already have their own business, 77% of total want to turn hobby into business)
Immersion into content is also important, especially when it can be done with others, so what the University of Central Florida is doing with virtual reality is quite interesting - they use Embodied Labs to have their social work students experience different visual abilities so that they can learn empathy for certain parts of the population that otherwise may "just" be seen as poor.
Prototyping spaces is important so that you can socialize a concept without spending a lot of money -- and make adjustments based on stakeholder input. I would hope we could use the SPRINT concept, developed by Jake Knapp, even though it may take us a little longer than 5 days.
Data analysis - what kind of data can we get out of our spaces and space usage that would allow us to make smarter decisions building the next set?
Blockchain could be used to make academic credentials truly portable and thus no longer tethered to the university but connected to the individual who earned the credentials.
Start your sentences that may challenge the status quo with "I wonder..."
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